This commit is contained in:
Björn Ellensohn 2023-09-14 10:47:33 +02:00
parent 5470e5bd79
commit 00c6ab85ce

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@ -276,93 +276,93 @@ bt_navigator_navigate_to_pose_rclcpp_node:
# # twirling_cost_power: 1 # # twirling_cost_power: 1
# # twirling_cost_weight: 10.0 # # twirling_cost_weight: 10.0
# #try mppi controller --> leads to crash on startup! #try mppi controller --> leads to crash on startup!
# controller_server: controller_server:
# ros__parameters: ros__parameters:
# controller_frequency: 30.0 controller_frequency: 30.0
# FollowPath: FollowPath:
# plugin: "nav2_mppi_controller::MPPIController" plugin: "nav2_mppi_controller::MPPIController"
# time_steps: 56 time_steps: 56
# model_dt: 0.05 model_dt: 0.05
# batch_size: 2000 batch_size: 2000
# vx_std: 0.2 vx_std: 0.2
# vy_std: 0.2 vy_std: 0.2
# wz_std: 0.4 wz_std: 0.4
# vx_max: 0.5 vx_max: 0.5
# vx_min: -0.35 vx_min: -0.35
# vy_max: 0.5 vy_max: 0.5
# wz_max: 1.9 wz_max: 1.9
# iteration_count: 1 iteration_count: 1
# prune_distance: 1.7 prune_distance: 1.7
# transform_tolerance: 0.1 transform_tolerance: 0.1
# temperature: 0.3 temperature: 0.3
# gamma: 0.015 gamma: 0.015
# motion_model: "DiffDrive" motion_model: "DiffDrive"
# visualize: false visualize: false
# reset_period: 1.0 # (only in Humble) reset_period: 1.0 # (only in Humble)
# TrajectoryVisualizer: TrajectoryVisualizer:
# trajectory_step: 5 trajectory_step: 5
# time_step: 3 time_step: 3
# AckermannConstrains: AckermannConstrains:
# min_turning_r: 0.2 min_turning_r: 0.2
# critics: ["ConstraintCritic", "ObstaclesCritic", "GoalCritic", "GoalAngleCritic", "PathAlignCritic", "PathFollowCritic", "PathAngleCritic", "PreferForwardCritic"] critics: ["ConstraintCritic", "ObstaclesCritic", "GoalCritic", "GoalAngleCritic", "PathAlignCritic", "PathFollowCritic", "PathAngleCritic", "PreferForwardCritic"]
# ConstraintCritic: ConstraintCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 4.0 cost_weight: 4.0
# GoalCritic: GoalCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 5.0 cost_weight: 5.0
# threshold_to_consider: 1.4 threshold_to_consider: 1.4
# GoalAngleCritic: GoalAngleCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 3.0 cost_weight: 3.0
# threshold_to_consider: 0.5 threshold_to_consider: 0.5
# PreferForwardCritic: PreferForwardCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 5.0 cost_weight: 5.0
# threshold_to_consider: 0.5 threshold_to_consider: 0.5
# ObstaclesCritic: ObstaclesCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# repulsion_weight: 1.5 repulsion_weight: 1.5
# critical_weight: 20.0 critical_weight: 20.0
# consider_footprint: false consider_footprint: false
# collision_cost: 10000.0 collision_cost: 10000.0
# collision_margin_distance: 0.1 collision_margin_distance: 0.1
# near_goal_distance: 0.5 near_goal_distance: 0.5
# inflation_radius: 0.55 # (only in Humble) inflation_radius: 0.55 # (only in Humble)
# cost_scaling_factor: 10.0 # (only in Humble) cost_scaling_factor: 10.0 # (only in Humble)
# PathAlignCritic: PathAlignCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 14.0 cost_weight: 14.0
# max_path_occupancy_ratio: 0.05 max_path_occupancy_ratio: 0.05
# trajectory_point_step: 3 trajectory_point_step: 3
# threshold_to_consider: 0.5 threshold_to_consider: 0.5
# offset_from_furthest: 20 offset_from_furthest: 20
# use_path_orientations: false use_path_orientations: false
# PathFollowCritic: PathFollowCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 5.0 cost_weight: 5.0
# offset_from_furthest: 5 offset_from_furthest: 5
# threshold_to_consider: 1.4 threshold_to_consider: 1.4
# PathAngleCritic: PathAngleCritic:
# enabled: true enabled: true
# cost_power: 1 cost_power: 1
# cost_weight: 2.0 cost_weight: 2.0
# offset_from_furthest: 4 offset_from_furthest: 4
# threshold_to_consider: 0.5 threshold_to_consider: 0.5
# max_angle_to_furthest: 1.0 max_angle_to_furthest: 1.0
# mode: 0 mode: 0
# # TwirlingCritic: # TwirlingCritic:
# # enabled: true # enabled: true
# # twirling_cost_power: 1 # twirling_cost_power: 1
# # twirling_cost_weight: 10.0 # twirling_cost_weight: 10.0
# # try rpp controller # # try rpp controller
# controller_server: # controller_server:
@ -413,79 +413,79 @@ bt_navigator_navigate_to_pose_rclcpp_node:
# use_interpolation: true # use_interpolation: true
# try DWB controller # try DWB controller
controller_server: # controller_server:
ros__parameters: # ros__parameters:
# controller server parameters (see Controller Server for more info) # # controller server parameters (see Controller Server for more info)
use_sim_time: False # use_sim_time: False
controller_frequency: 20.0 # controller_frequency: 20.0
min_x_velocity_threshold: 0.001 # min_x_velocity_threshold: 0.001
min_y_velocity_threshold: 0.5 # min_y_velocity_threshold: 0.5
min_theta_velocity_threshold: 0.001 # min_theta_velocity_threshold: 0.001
progress_checker_plugins: ["progress_checker"] # progress_checker_plugin: "progress_checker" For Humble and older # progress_checker_plugins: ["progress_checker"] # progress_checker_plugin: "progress_checker" For Humble and older
goal_checker_plugins: ["goal_checker"] # goal_checker_plugins: ["goal_checker"]
controller_plugins: ["FollowPath"] # controller_plugins: ["FollowPath"]
progress_checker: # progress_checker:
plugin: "nav2_controller::SimpleProgressChecker" # plugin: "nav2_controller::SimpleProgressChecker"
required_movement_radius: 0.5 # required_movement_radius: 0.5
movement_time_allowance: 10.0 # movement_time_allowance: 10.0
goal_checker: # goal_checker:
plugin: "nav2_controller::SimpleGoalChecker" # plugin: "nav2_controller::SimpleGoalChecker"
xy_goal_tolerance: 0.25 # xy_goal_tolerance: 0.25
yaw_goal_tolerance: 0.25 # yaw_goal_tolerance: 0.25
stateful: True # stateful: True
# DWB controller parameters # # DWB controller parameters
FollowPath: # FollowPath:
plugin: "nav2_rotation_shim_controller::RotationShimController" # plugin: "nav2_rotation_shim_controller::RotationShimController"
primary_controller: "dwb_core::DWBLocalPlanner" # primary_controller: "dwb_core::DWBLocalPlanner"
# RotaitonShimController parameters: # # RotaitonShimController parameters:
angular_dist_threshold: 6.283 #was 0.785 now equals 360 degrees # angular_dist_threshold: 6.283 #was 0.785 now equals 360 degrees
forward_sampling_distance: 0.5 # forward_sampling_distance: 0.5
rotate_to_heading_angular_vel: 2.8 # was 1.8 # rotate_to_heading_angular_vel: 2.8 # was 1.8
max_angular_accel: 1.2 # max_angular_accel: 1.2
simulate_ahead_time: 1.0 # was 1.0 # simulate_ahead_time: 1.0 # was 1.0
# Primary controller params can be placed here below # # Primary controller params can be placed here below
debug_trajectory_details: False # debug_trajectory_details: False
min_vel_x: -0.16 # was 0.0 -> maybe can go backwards now. YES! # min_vel_x: -0.16 # was 0.0 -> maybe can go backwards now. YES!
min_vel_y: 0.0 # min_vel_y: 0.0
max_vel_x: 0.26 # max_vel_x: 0.26
max_vel_y: 0.0 # max_vel_y: 0.0
max_vel_theta: 3.0 # was 1.0 # max_vel_theta: 3.0 # was 1.0
min_speed_xy: 0.0 # min_speed_xy: 0.0
max_speed_xy: 0.26 # max_speed_xy: 0.26
min_speed_theta: 0.0 # min_speed_theta: 0.0
acc_lim_x: 2.5 # acc_lim_x: 2.5
acc_lim_y: 0.0 # acc_lim_y: 0.0
acc_lim_theta: 3.2 # acc_lim_theta: 3.2
decel_lim_x: -2.5 # decel_lim_x: -2.5
decel_lim_y: 0.0 # decel_lim_y: 0.0
decel_lim_theta: -3.2 # decel_lim_theta: -3.2
vx_samples: 20 # vx_samples: 20
vy_samples: 5 # vy_samples: 5
vtheta_samples: 20 # vtheta_samples: 20
sim_time: 1.7 # sim_time: 1.7
linear_granularity: 0.05 # linear_granularity: 0.05
angular_granularity: 0.025 # angular_granularity: 0.025
transform_tolerance: 0.2 # transform_tolerance: 0.2
xy_goal_tolerance: 0.25 # xy_goal_tolerance: 0.25
trans_stopped_velocity: 0.25 # trans_stopped_velocity: 0.25
short_circuit_trajectory_evaluation: True # short_circuit_trajectory_evaluation: True
stateful: True # stateful: True
critics: ["RotateToGoal", "Oscillation", "ObstacleFootprintCritic", "GoalAlign", "PathAlign", "PathDist", "GoalDist", "PreferForward"] # added TwirlingCritic, PreferForward, remove BaseObstacleCritic, adde ObstacleFootprintCritic # critics: ["RotateToGoal", "Oscillation", "ObstacleFootprintCritic", "GoalAlign", "PathAlign", "PathDist", "GoalDist", "PreferForward"] # added TwirlingCritic, PreferForward, remove BaseObstacleCritic, adde ObstacleFootprintCritic
ObstacleFootprintCritic.scale: 0.08 # was 0.02 # ObstacleFootprintCritic.scale: 0.08 # was 0.02
PathAlign.scale: 32.0 # PathAlign.scale: 32.0
GoalAlign.scale: 24.0 # GoalAlign.scale: 24.0
PathAlign.forward_point_distance: 0.05 # was 0.1 # PathAlign.forward_point_distance: 0.05 # was 0.1
GoalAlign.forward_point_distance: 0.1 # GoalAlign.forward_point_distance: 0.1
PathDist.scale: 32.0 # PathDist.scale: 32.0
GoalDist.scale: 24.0 # GoalDist.scale: 24.0
RotateToGoal.scale: 32.0 # RotateToGoal.scale: 32.0
RotateToGoal.slowing_factor: 5.0 # RotateToGoal.slowing_factor: 5.0
RotateToGoal.lookahead_time: -1.0 # RotateToGoal.lookahead_time: -1.0
#TwirlingCritic.scale: 0.02 # was 1.0 # #TwirlingCritic.scale: 0.02 # was 1.0
PreferForward.penalty: 1.0 # PreferForward.penalty: 1.0
PreferForward.scale: 5.0 # PreferForward.scale: 5.0
Oscillation.scale: 20.0 # Oscillation.scale: 20.0
local_costmap: local_costmap:
local_costmap: local_costmap: