sac_ae_if/local_dm_control_suite/base.py

113 lines
3.8 KiB
Python
Raw Permalink Normal View History

2023-05-16 10:40:47 +00:00
# Copyright 2017 The dm_control Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ============================================================================
"""Base class for tasks in the Control Suite."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
from dm_control import mujoco
from dm_control.rl import control
import numpy as np
class Task(control.Task):
"""Base class for tasks in the Control Suite.
Actions are mapped directly to the states of MuJoCo actuators: each element of
the action array is used to set the control input for a single actuator. The
ordering of the actuators is the same as in the corresponding MJCF XML file.
Attributes:
random: A `numpy.random.RandomState` instance. This should be used to
generate all random variables associated with the task, such as random
starting states, observation noise* etc.
*If sensor noise is enabled in the MuJoCo model then this will be generated
using MuJoCo's internal RNG, which has its own independent state.
"""
def __init__(self, random=None):
"""Initializes a new continuous control task.
Args:
random: Optional, either a `numpy.random.RandomState` instance, an integer
seed for creating a new `RandomState`, or None to select a seed
automatically (default).
"""
if not isinstance(random, np.random.RandomState):
random = np.random.RandomState(random)
self._random = random
self._visualize_reward = False
@property
def random(self):
"""Task-specific `numpy.random.RandomState` instance."""
return self._random
def action_spec(self, physics):
"""Returns a `BoundedArraySpec` matching the `physics` actuators."""
return mujoco.action_spec(physics)
def initialize_episode(self, physics):
"""Resets geom colors to their defaults after starting a new episode.
Subclasses of `base.Task` must delegate to this method after performing
their own initialization.
Args:
physics: An instance of `mujoco.Physics`.
"""
self.after_step(physics)
def before_step(self, action, physics):
"""Sets the control signal for the actuators to values in `action`."""
# Support legacy internal code.
action = getattr(action, "continuous_actions", action)
physics.set_control(action)
def after_step(self, physics):
"""Modifies colors according to the reward."""
if self._visualize_reward:
reward = np.clip(self.get_reward(physics), 0.0, 1.0)
_set_reward_colors(physics, reward)
@property
def visualize_reward(self):
return self._visualize_reward
@visualize_reward.setter
def visualize_reward(self, value):
if not isinstance(value, bool):
raise ValueError("Expected a boolean, got {}.".format(type(value)))
self._visualize_reward = value
_MATERIALS = ["self", "effector", "target"]
_DEFAULT = [name + "_default" for name in _MATERIALS]
_HIGHLIGHT = [name + "_highlight" for name in _MATERIALS]
def _set_reward_colors(physics, reward):
"""Sets the highlight, effector and target colors according to the reward."""
assert 0.0 <= reward <= 1.0
colors = physics.named.model.mat_rgba
default = colors[_DEFAULT]
highlight = colors[_HIGHLIGHT]
blend_coef = reward ** 4 # Better color distinction near high rewards.
colors[_MATERIALS] = blend_coef * highlight + (1.0 - blend_coef) * default