DBC/distractors/n_body_problem.py

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2020-10-12 22:39:25 +00:00
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from scipy.integrate import odeint
class Planets(object):
"""
Implements a 2D environments where there are N bodies (planets) that attract each other according to a 1/r law.
We assume the mass of each body is 1.
"""
# For each dimension of the hypercube
MIN_POS = 0. # if box exists
MAX_POS = 1. # if box exists
INIT_MAX_VEL = 1.
GRAVITATIONAL_CONSTANT = 1.
def __init__(self, num_bodies, num_dimensions=2, dt=0.01, contained_in_a_box=True):
self.num_bodies = num_bodies
self.num_dimensions = num_dimensions
self.dt = dt
self.contained_in_a_box = contained_in_a_box
# state variables
self.body_positions = None
self.body_velocities = None
self.reset()
def reset(self):
self.body_positions = np.random.uniform(self.MIN_POS, self.MAX_POS, size=(self.num_bodies, self.num_dimensions))
self.body_velocities = self.INIT_MAX_VEL * np.random.uniform(-1, 1, size=(self.num_bodies, self.num_dimensions))
@property
def state(self):
return np.concatenate((self.body_positions, self.body_velocities), axis=1) # (N, 2D)
def step(self):
# Helper functions since ode solver requires flattened inputs
def flatten(positions, velocities): # positions shape (N, D); velocities shape (N, D)
system_state = np.concatenate((positions, velocities), axis=1) # (N, 2D)
system_state_flat = system_state.flatten() # ode solver requires flat, (N*2D,)
return system_state_flat
def unflatten(system_state_flat): # system_state_flat shape (N*2*D,)
system_state = system_state_flat.reshape(self.num_bodies, 2 * self.num_dimensions) # (N, 2*D)
positions = system_state[:, :self.num_dimensions] # (N, D)
velocities = system_state[:, self.num_dimensions:] # (N, D)
return positions, velocities
# ODE function
def system_first_order_ode(system_state_flat, _):
positions, velocities = unflatten(system_state_flat)
accelerations = np.zeros_like(velocities) # init (N, D)
for i in range(self.num_bodies):
relative_positions = positions - positions[i] # (N, D)
distances = np.linalg.norm(relative_positions, axis=1, keepdims=True) # (N, 1)
distances[i] = 1. # bodies don't affect themselves, and we don't want to divide by zero next
# forces (see https://en.wikipedia.org/wiki/Numerical_model_of_the_Solar_System)
force_vectors = self.GRAVITATIONAL_CONSTANT * relative_positions / (distances**self.num_dimensions) # (N,D)
force_vector = np.sum(force_vectors, axis=0) # (D,)
accelerations[i] = force_vector # assuming mass 1.
d_system_state_flat = flatten(velocities, accelerations)
return d_system_state_flat
# integrate + update
current_system_state_flat = flatten(self.body_positions, self.body_velocities) # (N*2*D,)
_, next_system_state_flat = odeint(system_first_order_ode, current_system_state_flat, [0., self.dt]) # (N*2*D,)
self.body_positions, self.body_velocities = unflatten(next_system_state_flat) # (N, D), (N, D)
# bounce off boundaries of box
if self.contained_in_a_box:
ind_below_min = self.body_positions < self.MIN_POS
ind_above_max = self.body_positions > self.MAX_POS
self.body_positions[ind_below_min] += 2. * (self.MIN_POS - self.body_positions[ind_below_min])
self.body_positions[ind_above_max] += 2. * (self.MAX_POS - self.body_positions[ind_above_max])
self.body_velocities[ind_below_min] *= -1.
self.body_velocities[ind_above_max] *= -1.
self.assert_bodies_in_box() # check for bugs
def animate(self, file_name=None, frames=1000, pixel_length=None, tight_format=True):
"""
Animation function for visual debugging.
"""
if self.num_dimensions is not 2:
raise NotImplementedError
if pixel_length is None:
fig = plt.figure()
else:
# matplotlib can't render if pixel_length is too small, so just run in the background id pixels specified
import matplotlib
matplotlib.use('Agg')
my_dpi = 96 # find your screen's dpi here: https://www.infobyip.com/detectmonitordpi.php
fig = plt.figure(facecolor='lightslategray', figsize=(pixel_length/my_dpi, pixel_length/my_dpi), dpi=my_dpi)
ax = fig.add_subplot(1, 1, 1)
plt.axis('off')
if tight_format:
plt.subplots_adjust(left=0, right=1, top=1, bottom=0, wspace=None, hspace=None)
body_colors = np.random.uniform(size=self.num_bodies)
def render(_):
self.step()
x = self.body_positions[:, 0]
y = self.body_positions[:, 1]
ax.clear()
# if tight_format:
# plt.subplots_adjust(left=0., right=1., top=1., bottom=0.)
ax.scatter(x, y, marker='o', c=body_colors, cmap='viridis')
# ax.set_title(self.__class__.__name__ + "\n(temperature inside box: {:.1f})".format(self.temperature))
ax.set_xlim(self.MIN_POS, self.MAX_POS)
ax.set_ylim(self.MIN_POS, self.MAX_POS)
ax.set_xticks([])
ax.set_yticks([])
ax.set_aspect('equal')
# ax.axis('off')
ax.set_facecolor('black')
if tight_format:
ax.margins(x=0., y=0.)
interval_milliseconds = 1000 * self.dt
anim = animation.FuncAnimation(fig, render, frames=frames, interval=interval_milliseconds)
plt.pause(1)
if file_name is None:
file_name = self.__class__.__name__.lower() + '.gif'
file_name = 'images/' + file_name
print('Saving file {} ...'.format(file_name))
anim.save(file_name, writer='imagemagick')
plt.close(fig)
def assert_bodies_in_box(self):
"""
if the sim goes really fast, they can bounce one-step out of box. Let's just check for this for now, fix later
"""
assert np.all(self.body_positions >= self.MIN_POS) and np.all(self.body_positions <= self.MAX_POS)
@property
def temperature(self):
"""
Temperature is the average kinetic energy of system
:return: float
"""
average_kinetic_energy = 0.5 * np.mean(np.linalg.norm(self.body_velocities, axis=1)) # (N, D) --> (1,)
return average_kinetic_energy
class Electrons(Planets):
"""
Implements a 2D environments where there are N bodies (electrons) that repel each other according to a 1/r law.
"""
# override
GRAVITATIONAL_CONSTANT = -1. # negative means they repel
class IdealGas(Planets):
"""
Implements a 2D environments where there are N bodies (gas molecules) that do not interact with each other.
"""
# override
GRAVITATIONAL_CONSTANT = 0. # zero means they don't interact