DBC/local_dm_control_suite/common/materials.xml

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2020-10-12 22:39:25 +00:00
<!--
Common textures, colors and materials to be used throughout this suite. Some
materials such as xxx_highlight are activated on occurence of certain events,
for example receiving a positive reward.
-->
<mujoco>
<asset>
<texture name="grid" type="2d" builtin="checker" rgb1=".1 .1 .4" rgb2=".2 .2 .8" width="300" height="300" mark="edge" markrgb=".1 .1 .4"/>
<material name="grid" texture="grid" texrepeat="1 1" texuniform="true" reflectance=".2"/>
<material name="self" rgba=".7 .5 .3 1"/>
<material name="self_default" rgba=".7 .5 .3 1"/>
<material name="self_highlight" rgba="0 .5 .3 1"/>
<material name="effector" rgba=".7 .4 .2 1"/>
<material name="effector_default" rgba=".7 .4 .2 1"/>
<material name="effector_highlight" rgba="0 .5 .3 1"/>
<material name="decoration" rgba=".7 .5 .3 1"/>
<material name="eye" rgba="0 .2 1 1"/>
<material name="target" rgba=".6 .3 .3 1"/>
<material name="target_default" rgba=".6 .3 .3 1"/>
<material name="target_highlight" rgba=".6 .3 .3 .4"/>
<material name="site" rgba=".5 .5 .5 .3"/>
</asset>
</mujoco>