# Copyright 2017 The dm_control Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ============================================================================ """Base class for tasks in the Control Suite.""" from __future__ import absolute_import from __future__ import division from __future__ import print_function from dm_control import mujoco from dm_control.rl import control import numpy as np class Task(control.Task): """Base class for tasks in the Control Suite. Actions are mapped directly to the states of MuJoCo actuators: each element of the action array is used to set the control input for a single actuator. The ordering of the actuators is the same as in the corresponding MJCF XML file. Attributes: random: A `numpy.random.RandomState` instance. This should be used to generate all random variables associated with the task, such as random starting states, observation noise* etc. *If sensor noise is enabled in the MuJoCo model then this will be generated using MuJoCo's internal RNG, which has its own independent state. """ def __init__(self, random=None): """Initializes a new continuous control task. Args: random: Optional, either a `numpy.random.RandomState` instance, an integer seed for creating a new `RandomState`, or None to select a seed automatically (default). """ if not isinstance(random, np.random.RandomState): random = np.random.RandomState(random) self._random = random self._visualize_reward = False @property def random(self): """Task-specific `numpy.random.RandomState` instance.""" return self._random def action_spec(self, physics): """Returns a `BoundedArraySpec` matching the `physics` actuators.""" return mujoco.action_spec(physics) def initialize_episode(self, physics): """Resets geom colors to their defaults after starting a new episode. Subclasses of `base.Task` must delegate to this method after performing their own initialization. Args: physics: An instance of `mujoco.Physics`. """ self.after_step(physics) def before_step(self, action, physics): """Sets the control signal for the actuators to values in `action`.""" # Support legacy internal code. action = getattr(action, "continuous_actions", action) physics.set_control(action) def after_step(self, physics): """Modifies colors according to the reward.""" if self._visualize_reward: reward = np.clip(self.get_reward(physics), 0.0, 1.0) _set_reward_colors(physics, reward) @property def visualize_reward(self): return self._visualize_reward @visualize_reward.setter def visualize_reward(self, value): if not isinstance(value, bool): raise ValueError("Expected a boolean, got {}.".format(type(value))) self._visualize_reward = value _MATERIALS = ["self", "effector", "target"] _DEFAULT = [name + "_default" for name in _MATERIALS] _HIGHLIGHT = [name + "_highlight" for name in _MATERIALS] def _set_reward_colors(physics, reward): """Sets the highlight, effector and target colors according to the reward.""" assert 0.0 <= reward <= 1.0 colors = physics.named.model.mat_rgba default = colors[_DEFAULT] highlight = colors[_HIGHLIGHT] blend_coef = reward ** 4 # Better color distinction near high rewards. colors[_MATERIALS] = blend_coef * highlight + (1.0 - blend_coef) * default