DB/local_dm_control_suite/stacker.py

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2023-05-29 15:11:26 +00:00
# Copyright 2017 The dm_control Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ============================================================================
"""Planar Stacker domain."""
from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import collections
from dm_control import mujoco
from dm_control.rl import control
from local_dm_control_suite import base
from local_dm_control_suite import common
from dm_control.utils import containers
from dm_control.utils import rewards
from dm_control.utils import xml_tools
from lxml import etree
import numpy as np
_CLOSE = .01 # (Meters) Distance below which a thing is considered close.
_CONTROL_TIMESTEP = .01 # (Seconds)
_TIME_LIMIT = 10 # (Seconds)
_ARM_JOINTS = ['arm_root', 'arm_shoulder', 'arm_elbow', 'arm_wrist',
'finger', 'fingertip', 'thumb', 'thumbtip']
SUITE = containers.TaggedTasks()
def make_model(n_boxes):
"""Returns a tuple containing the model XML string and a dict of assets."""
xml_string = common.read_model('stacker.xml')
parser = etree.XMLParser(remove_blank_text=True)
mjcf = etree.XML(xml_string, parser)
# Remove unused boxes
for b in range(n_boxes, 4):
box = xml_tools.find_element(mjcf, 'body', 'box' + str(b))
box.getparent().remove(box)
return etree.tostring(mjcf, pretty_print=True), common.ASSETS
@SUITE.add('hard')
def stack_2(fully_observable=True, time_limit=_TIME_LIMIT, random=None,
environment_kwargs=None):
"""Returns stacker task with 2 boxes."""
n_boxes = 2
physics = Physics.from_xml_string(*make_model(n_boxes=n_boxes))
task = Stack(n_boxes=n_boxes,
fully_observable=fully_observable,
random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(
physics, task, control_timestep=_CONTROL_TIMESTEP, time_limit=time_limit,
**environment_kwargs)
@SUITE.add('hard')
def stack_4(fully_observable=True, time_limit=_TIME_LIMIT, random=None,
environment_kwargs=None):
"""Returns stacker task with 4 boxes."""
n_boxes = 4
physics = Physics.from_xml_string(*make_model(n_boxes=n_boxes))
task = Stack(n_boxes=n_boxes,
fully_observable=fully_observable,
random=random)
environment_kwargs = environment_kwargs or {}
return control.Environment(
physics, task, control_timestep=_CONTROL_TIMESTEP, time_limit=time_limit,
**environment_kwargs)
class Physics(mujoco.Physics):
"""Physics with additional features for the Planar Manipulator domain."""
def bounded_joint_pos(self, joint_names):
"""Returns joint positions as (sin, cos) values."""
joint_pos = self.named.data.qpos[joint_names]
return np.vstack([np.sin(joint_pos), np.cos(joint_pos)]).T
def joint_vel(self, joint_names):
"""Returns joint velocities."""
return self.named.data.qvel[joint_names]
def body_2d_pose(self, body_names, orientation=True):
"""Returns positions and/or orientations of bodies."""
if not isinstance(body_names, str):
body_names = np.array(body_names).reshape(-1, 1) # Broadcast indices.
pos = self.named.data.xpos[body_names, ['x', 'z']]
if orientation:
ori = self.named.data.xquat[body_names, ['qw', 'qy']]
return np.hstack([pos, ori])
else:
return pos
def touch(self):
return np.log1p(self.data.sensordata)
def site_distance(self, site1, site2):
site1_to_site2 = np.diff(self.named.data.site_xpos[[site2, site1]], axis=0)
return np.linalg.norm(site1_to_site2)
class Stack(base.Task):
"""A Stack `Task`: stack the boxes."""
def __init__(self, n_boxes, fully_observable, random=None):
"""Initialize an instance of the `Stack` task.
Args:
n_boxes: An `int`, number of boxes to stack.
fully_observable: A `bool`, whether the observation should contain the
positions and velocities of the boxes and the location of the target.
random: Optional, either a `numpy.random.RandomState` instance, an
integer seed for creating a new `RandomState`, or None to select a seed
automatically (default).
"""
self._n_boxes = n_boxes
self._box_names = ['box' + str(b) for b in range(n_boxes)]
self._box_joint_names = []
for name in self._box_names:
for dim in 'xyz':
self._box_joint_names.append('_'.join([name, dim]))
self._fully_observable = fully_observable
super(Stack, self).__init__(random=random)
def initialize_episode(self, physics):
"""Sets the state of the environment at the start of each episode."""
# Local aliases
randint = self.random.randint
uniform = self.random.uniform
model = physics.named.model
data = physics.named.data
# Find a collision-free random initial configuration.
penetrating = True
while penetrating:
# Randomise angles of arm joints.
is_limited = model.jnt_limited[_ARM_JOINTS].astype(np.bool)
joint_range = model.jnt_range[_ARM_JOINTS]
lower_limits = np.where(is_limited, joint_range[:, 0], -np.pi)
upper_limits = np.where(is_limited, joint_range[:, 1], np.pi)
angles = uniform(lower_limits, upper_limits)
data.qpos[_ARM_JOINTS] = angles
# Symmetrize hand.
data.qpos['finger'] = data.qpos['thumb']
# Randomise target location.
target_height = 2*randint(self._n_boxes) + 1
box_size = model.geom_size['target', 0]
model.body_pos['target', 'z'] = box_size * target_height
model.body_pos['target', 'x'] = uniform(-.37, .37)
# Randomise box locations.
for name in self._box_names:
data.qpos[name + '_x'] = uniform(.1, .3)
data.qpos[name + '_z'] = uniform(0, .7)
data.qpos[name + '_y'] = uniform(0, 2*np.pi)
# Check for collisions.
physics.after_reset()
penetrating = physics.data.ncon > 0
super(Stack, self).initialize_episode(physics)
def get_observation(self, physics):
"""Returns either features or only sensors (to be used with pixels)."""
obs = collections.OrderedDict()
obs['arm_pos'] = physics.bounded_joint_pos(_ARM_JOINTS)
obs['arm_vel'] = physics.joint_vel(_ARM_JOINTS)
obs['touch'] = physics.touch()
if self._fully_observable:
obs['hand_pos'] = physics.body_2d_pose('hand')
obs['box_pos'] = physics.body_2d_pose(self._box_names)
obs['box_vel'] = physics.joint_vel(self._box_joint_names)
obs['target_pos'] = physics.body_2d_pose('target', orientation=False)
return obs
def get_reward(self, physics):
"""Returns a reward to the agent."""
box_size = physics.named.model.geom_size['target', 0]
min_box_to_target_distance = min(physics.site_distance(name, 'target')
for name in self._box_names)
box_is_close = rewards.tolerance(min_box_to_target_distance,
margin=2*box_size)
hand_to_target_distance = physics.site_distance('grasp', 'target')
hand_is_far = rewards.tolerance(hand_to_target_distance,
bounds=(.1, float('inf')),
margin=_CLOSE)
return box_is_close * hand_is_far